Hello,
Nice to see you again. Today I want to write something about language learning.
For now I'm learning 3 languages: English (because I'm not native), German and Spanish. Frankly speaking I spend a lot of time learning. I sit and practice everyday. It's hard and I have to focus on 3 languages, not only one, so...
Firstly, I decide what languages are the most important for me. The first place get English, second - Spanish and third - German. So when I decide what I want to learn, I fully focus only on one language (in this case English), after that I do some things to learn Spanish (below about this) and I learn German only a little.
So what I do to learn language?
Let's start with English.
First thing you probably notice is that I have a blog. It's just about what I love and sometimes I try to post some articles. It helps me a lot with written language.
Next, I use twitter to get some fresh news and topics I'm interested in. This is nice way to understand colloquial language and improve your reading skills.
Then, I always have turned on English radio in background. Also I'm watching some youtube channels, it's funny, easy way to improve listening.
I don't have much time to practice my spoken English but I try to speak as often I can. I use skype or I meet someone and talk with.
Next language is Spanish.
I use Duolingo - best language learning tool ever. It fits my understanding of learning languages and it's efficient. For now I don't end Spanish tree but when I'll do this, I'm going to reverse languages and learn English by Spanish. It will check my Spanish skills.
Also I try to write something in Spanish everyday. I use a small notebook and I write about my day, what I learnt or just about my thoughts. It's not diary but my 'ideas notebook'.
In addition, I try to watch Spanish youtube. It's kind of funny, because even if you don't understand everything, you can notice some words or meanings. For me it improves my listening skills.
German.
I don't do much to know this.
I only learn one or two hour per week, but everyday I do two lessons on Duolingo.
Sometimes I watch a youtube channel to maintain this language.
Why I still learn this language but I'm not focused in. At first I just want know English very well and speak Spanish fluently but I don't want to start with nothing, so I just slowly introduce myself with this language.
In sum, I spend a lof of time learning. It's hard but I'm never going to give up!
If you have any question, just ask.
See you.
Bye :)
Blog for lovers of technology, language learning, programming, drawing and traveling. And many, many more ... Just develop yourself!
Showing posts with label idea. Show all posts
Showing posts with label idea. Show all posts
Monday, May 9, 2016
Thursday, September 10, 2015
Tutorials never, learning always
Hi,
Today I will write about learning.
Games should teach us how to play. Good designed game doesn't need any tutorial.
Good and clear interface makes easy to understand where are functions that we need. When you play strategy game you won't look in building menu for changing taxes. You should have another bar or icon for that. Everything with clear and understable signs. If you know where find most of things you need, we can call this interface good and clear.
Many platformer games teach by the chalanges. The game starts with small hole to jump over. Next level has bigger, the next one shows us how to jump on walls and etc. We see the progress and we have fun when we 'win' the level. This design is very intresting, because we don't see any words. Everything we can learn by tries and fails.
What when we get this two designs make in one. Good interface and learning not by words and instructions, but by chalanges and tries are natural way how people learn. We see readable signs and icons, so it's easy to understand what it can be. We also love chalanges so we want to try and try while we win.
I love this way to learn and I hope more games will use that. Imagine learning programming in this way, will be a little funny :)
Bye,
Patys
Today I will write about learning.
Games should teach us how to play. Good designed game doesn't need any tutorial.
Good and clear interface makes easy to understand where are functions that we need. When you play strategy game you won't look in building menu for changing taxes. You should have another bar or icon for that. Everything with clear and understable signs. If you know where find most of things you need, we can call this interface good and clear.
Many platformer games teach by the chalanges. The game starts with small hole to jump over. Next level has bigger, the next one shows us how to jump on walls and etc. We see the progress and we have fun when we 'win' the level. This design is very intresting, because we don't see any words. Everything we can learn by tries and fails.
What when we get this two designs make in one. Good interface and learning not by words and instructions, but by chalanges and tries are natural way how people learn. We see readable signs and icons, so it's easy to understand what it can be. We also love chalanges so we want to try and try while we win.
I love this way to learn and I hope more games will use that. Imagine learning programming in this way, will be a little funny :)
Bye,
Patys
Wednesday, June 24, 2015
Bitcoin for games - why not?
Hi,
Today let me talk about bitcoins. If anyone don't know them, look here: https://www.weusecoins.com/. Hope it will explain you.
So I found this article https://99bitcoins.com/how-teach-kids-bitcoin-minecraft-answer/ and it inspires me to think why we don't use bitcoins as internal currency for games.
What developers receive?
- We get nice working currency system.
- Players can buy goods using real money, but we can do that in very small amounts, e.g. 0.00001$.
- When we create trade system without npc etc. e.g. players do goods and sell, so we have independent economic
- Of course we can add npc which sell potions and earn money for us in bitcoins
- And many many more ... if you have any suggestion leave in comments
Opportunities are huge, we receive best tool for economic system to our game, simply way to monetize, big community to help and peoples who want that game.
What you think about using bitcoin as currency in games? Maybe you know games using bitcoin, let me know :)
See you soon :)
Today let me talk about bitcoins. If anyone don't know them, look here: https://www.weusecoins.com/. Hope it will explain you.
So I found this article https://99bitcoins.com/how-teach-kids-bitcoin-minecraft-answer/ and it inspires me to think why we don't use bitcoins as internal currency for games.
What developers receive?
- We get nice working currency system.
- Players can buy goods using real money, but we can do that in very small amounts, e.g. 0.00001$.
- When we create trade system without npc etc. e.g. players do goods and sell, so we have independent economic
- Of course we can add npc which sell potions and earn money for us in bitcoins
- And many many more ... if you have any suggestion leave in comments
Opportunities are huge, we receive best tool for economic system to our game, simply way to monetize, big community to help and peoples who want that game.
What you think about using bitcoin as currency in games? Maybe you know games using bitcoin, let me know :)
See you soon :)
Thursday, June 18, 2015
Missed awesome - what happened?
Hi,
A few weeks ago I programmed beautiful game. I made graphics, story, only some music left to do (I don't have music skills :c ).
But what when the story is awful? What when you missed something important. This what added "awesome" to game. What when you lost it when you code everything?
So I concede to that. My game is not what I want. I missed something and this game probably never will be released.
I realized I miss source of the awesome when I end programming most stuff and when I played I saw that. This is not my game, not what I want. In my mind it looks much better.
So how to avoid this? Maybe we should write 'source of awesome' on paper and when we start coding look at that. Every time remind what the game will be, how to include all awesomeness to game. We should check the 'awesomeness' is still in the game.
I understood the game is not only mechanic and nice graphic, music, sounds. I missed why I create, why I want people to play my game. Idea, content is not everything, creator should leave some part of self. His feeling of awesome should be part of game and maybe it's reason why some games are better then others, even if game is worse we choose the game with this 'something'.
I hope this help you to don't create empty games, just for money, glory or something. Create games how will artists should do, for feelings.
This video will help you understand, maybe don't tell exactly what I wrote here, but is really similar and complement this article.
Bye and see you soon.
A few weeks ago I programmed beautiful game. I made graphics, story, only some music left to do (I don't have music skills :c ).
But what when the story is awful? What when you missed something important. This what added "awesome" to game. What when you lost it when you code everything?
So I concede to that. My game is not what I want. I missed something and this game probably never will be released.
I realized I miss source of the awesome when I end programming most stuff and when I played I saw that. This is not my game, not what I want. In my mind it looks much better.
So how to avoid this? Maybe we should write 'source of awesome' on paper and when we start coding look at that. Every time remind what the game will be, how to include all awesomeness to game. We should check the 'awesomeness' is still in the game.
I understood the game is not only mechanic and nice graphic, music, sounds. I missed why I create, why I want people to play my game. Idea, content is not everything, creator should leave some part of self. His feeling of awesome should be part of game and maybe it's reason why some games are better then others, even if game is worse we choose the game with this 'something'.
I hope this help you to don't create empty games, just for money, glory or something. Create games how will artists should do, for feelings.
This video will help you understand, maybe don't tell exactly what I wrote here, but is really similar and complement this article.
Bye and see you soon.
Wednesday, June 10, 2015
Quality and Idea
Hey,
Today I want to talk about ideas and quality.
I saw many games where ideas were awesome. Unfortunately often the games are pretty ugly. I don't know what make that, but games are not only code. Programmers think: "I'm coder. I don't need awesome graphic. It's just prototype."
When game is ugly with awesome idea, the game is still ugly.
When game is nice with awesome idea, the game is AWESOME!
When game is nice with poor idea, the game is just boring.
Boring is still better then ugly. The first view is important. When you see nice start screen, you feel the game can be pretty nice. You don't need mega graphics with profesional elements. You can do it minimalistic. One simple shape with contrast color always looks good.
If you take a moment for creating some good looking stuff, it's better then code new level or something. Player will see graphics all time, it's important to create quite nice.
When you can't draw, just find somebody who create graphic for you. Show him your ugly game. If you don't have money for that, many peoples can do it to portfolio, for free. They look on your game, not like ugly game, but like the game can look when they create new awesome graphic.
So If you think have awesome idea, just create prototype. Share it and ask for feedback, tell them you create new graphic or need somebody to do that.
Ok, now we have awesome graphic and idea. But what if idea is not good?
What when we don't know how to make it cool? I don't want to waste your time, just watch this and you understand:
And don't forgot about sounds and music. Music add many live to game. Add new layer of feelings. It add quality to games. When I started I always miss that simple thing: sounds. When I add later some sounds I was amazed. The game was better, much better. Sounds make that you can feel what you do: ohh, I touch this, ohh, it bounce; and you see and hear that. More senses are used and it make game better. You don't need to create awesome sounds, just basic, even from the internet. Simple sounds are easier to remember. Look this:
Remember: Quality is important like idea. Sometimes bad idea may become good. Just add some quality.
Today I want to talk about ideas and quality.
I saw many games where ideas were awesome. Unfortunately often the games are pretty ugly. I don't know what make that, but games are not only code. Programmers think: "I'm coder. I don't need awesome graphic. It's just prototype."
When game is ugly with awesome idea, the game is still ugly.
When game is nice with awesome idea, the game is AWESOME!
When game is nice with poor idea, the game is just boring.
Boring is still better then ugly. The first view is important. When you see nice start screen, you feel the game can be pretty nice. You don't need mega graphics with profesional elements. You can do it minimalistic. One simple shape with contrast color always looks good.
If you take a moment for creating some good looking stuff, it's better then code new level or something. Player will see graphics all time, it's important to create quite nice.
When you can't draw, just find somebody who create graphic for you. Show him your ugly game. If you don't have money for that, many peoples can do it to portfolio, for free. They look on your game, not like ugly game, but like the game can look when they create new awesome graphic.
So If you think have awesome idea, just create prototype. Share it and ask for feedback, tell them you create new graphic or need somebody to do that.
Ok, now we have awesome graphic and idea. But what if idea is not good?
What when we don't know how to make it cool? I don't want to waste your time, just watch this and you understand:
And don't forgot about sounds and music. Music add many live to game. Add new layer of feelings. It add quality to games. When I started I always miss that simple thing: sounds. When I add later some sounds I was amazed. The game was better, much better. Sounds make that you can feel what you do: ohh, I touch this, ohh, it bounce; and you see and hear that. More senses are used and it make game better. You don't need to create awesome sounds, just basic, even from the internet. Simple sounds are easier to remember. Look this:
Remember: Quality is important like idea. Sometimes bad idea may become good. Just add some quality.
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