Thursday, September 10, 2015

Tutorials never, learning always

Hi,

Today I will write about learning.

Games should teach us how to play. Good designed game doesn't need any tutorial.

Good and clear interface makes easy to understand where are functions that we need. When you play strategy game you won't look in building menu for changing taxes. You should have another bar or icon for that. Everything with clear and understable signs. If you know where find most of things you need, we can call this interface good and clear.

Many platformer games teach by the chalanges. The game starts with small hole to jump over. Next level has bigger, the next one shows us how to jump on walls and etc. We see the progress and we have fun when we 'win' the level. This design is very intresting, because we don't see any words. Everything we can learn by tries and fails.

What when we get this two designs make in one. Good interface and learning not by words and instructions, but by chalanges and tries are natural way how people learn. We see readable signs and icons, so it's easy to understand what it can be. We also love chalanges so we want to try and try while we win.

I love this way to learn and I hope more games will use that. Imagine learning programming in this way, will be a little funny :)

Bye,
Patys

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